Syno
An art map connecting artists, spaces and open calls
Hello there
An art map connecting artists, spaces and open calls
I design for real product constraints
I work with real-world limits — time, code, devices — and turn them into focused, shippable design decisions
I work with real-world limits — time, code, devices — and turn them into focused, shippable design decisions
I untangle complex UX
I take dense data, multi-step flows, and ambiguous problems, then transform them into clear, navigable user experiences
I take dense data, multi-step flows, and ambiguous problems, then transform them into clear, navigable user experiences
I build systems, not one-off screens
I turn product logic into reusable patterns, components, and clear specs that keep web and mobile aligned through handoff
I turn product logic into reusable patterns, components, and clear specs that keep web and mobile aligned through handoff
I mentor and grow with others
I mentor designers through feedback, portfolio reviews, and honest guidance
I mentor designers through feedback, portfolio reviews, and honest guidance
Designed the MVP end to end — document uploads, AI summaries and an assistant chat — across iOS and web. Owned the flows, UI and the component system the team ships from.
Redesigned the supplement product card across web and mobile to make value, trust signals and purchase actions clearer — cutting drop-off in a high-trust category.
Designed communication products and interfaces — turning complex requirements into clear, usable UX/UI across the product.
Designed UX/UI while mentoring junior designers — reviewing work, running critiques and helping them level up their craft.
Designed interfaces for a crypto product — making dense, data-heavy flows approachable and clear.
Designed marketing sites and landing pages — visual design, layout and responsive behaviour from concept through to developer handoff.
Product designer
2025–PresentHooh. Mobile App (iOS), Web
Designed the MVP end to end — document uploads, AI summaries and an assistant chat — across iOS and web. Owned the flows, UI and the component system the team ships from.
Product designer
2024–2026iTAB. Mobile App (Crossplatform), Web
Redesigned the supplement product card across web and mobile to make value, trust signals and purchase actions clearer — cutting drop-off in a high-trust category.
UI/UX designer
2023–2024Infomedia. Communication, UX/UI design
Designed communication products and interfaces — turning complex requirements into clear, usable UX/UI across the product.
UI/UX designer, mentor
2023–2024Abramova School. UX/UI designer, mentor
Designed UX/UI while mentoring junior designers — reviewing work, running critiques and helping them level up their craft.
UI/UX designer
2023–2024Cryptomi
Designed interfaces for a crypto product — making dense, data-heavy flows approachable and clear.
Web designer
2022–2023Prokachka studio
Designed marketing sites and landing pages — visual design, layout and responsive behaviour from concept through to developer handoff.